2DOF MOTION SIMULATOR

Whether or not a seatbelt is used, under strong G-forces, the body naturally shifts in the seat—while the feet remain fixed on the pedals. This is a detail often overlooked or misunderstood.

Therefore the T355 seat-moving rig is accurately replicating the body movements experienced in a real race car. As shown in the video, the actuators move in precise sync with the in-game telemetry. 

If you look closely at the 1:18 mark, you’ll notice that gear shifting also generates motion feedback. The travel range of the high-speed actuators is fully adjustable, providing a realistic and precise sensation of cornering, acceleration, braking, and even loss of traction.

With the virtual reality headset, you will be engaged in a 360-degree environment, 3D depth perspective and a near human 130-170 degrees field of view. 

From the corner of your eye you will be able to see both cockpit mirrors which would not have been possible with the conventional monitor display. You will now be able to see and more importantly feel the surroundings around you giving you the true sense of speed.

The 3-D depth will allow you to feel the dips on the track, the distance from car to car enabling you to judge accurately, the braking distance.

Vibrations are transmitted through the frame using transducers and amplifiers. For example, impacts or driving over rough terrain generate distinct frequencies, which the amplifier translates into unique vibration levels for each surface type.Additionally, engine vibrations are clearly felt and vary based on each car’s RPM and subframe setup, delivering a highly realistic and immersive driving experience.